Augmented Reality: Exploring Heads Up Displays

Augmented reality HUD displays

An important facet of augmented reality is ensuring your field of vision and interaction remains front and centre while ambient information is still accessible in your field of vision.

The standard rule of thumb for any display design is as follows:

1) Information read from top-left to bottom-right:

So in AR your top left quadrant is the primary location for the most pertinent information, including alerts and primary control. This is the same reason why your home button on your desktop browser is located on the top left. Your eye naturally reads information from the top-left to the bottom-right in a diagonal line.

2) Important persistent information located in the top-right:

The right side is typically best for information that should both be consistently displayed and provide value or metrics. Heart rate, status updates, or walking information are good for these. On MacBooks, all notification pop ups are in the top-right corner which draws your eyes from the middle of the screen.

Here is the preliminary design for our heads up interface:

Kiwi heads up display for augmented reality *Note this is an engineering version so please forgive the battlefield style.

Now for interaction points for our base purpose we have two types of information displayed:

All this said it is really up to the user to dictate how the display should demonstrate information; however ever important to properly educate / show how different information can be displayed in different areas due to how humans interact with information.

Be sure to check us out at our booth at CES (Sands #44322)!

John David Chibuk

Toronto, Canada |

Entrepreneur in machine learning and sensor based software development (>10 years). Background in engineering, tech with professional experience in North America and Europe.