In this new series, we’re going to explore how wearable motion sensors are going to drastically change our society in the coming years. We’ll explore use cases for a variety of industries, be it sports, movie animation, manual labor, clothing or anything in between! Every industry will undergo a revolution in functional form.
Before we dive right into the various use cases for motion recognition technology across industries, it’s important to understand why these changes will happen. Not can - but will.
Change is coming fast, but luckily for all of us it’s not going to come overnight. That means you still have some time to learn everything there is about gesture recognition before it happens.
Currently, the technology is advancing at a stage that indicates the following:
So what does this mean exactly?
It’s simple - motions sensors are readily available for businesses, and business have a plethora of options on how they want to use them. This allows any firm the affordable option to integrate motion sensors into any of their products as a way to retain their competitive advantage over competitors. The only thing holding back the market right now is that not many people have adopted the technology - yet.
Let’s look at one of the earliest and most well-known examples of gesture recognition: The Nintendo Wii.
When Nintendo came out with the Wii in 2006, it revolutionized the way we experience gameplay. With two remotes (known colloquially as a Wiimote), gamers’ motions directly controlled the actions on the gaming console.
We even saw Microsoft and Sony both try to adopt similar technology too with the Xbox Kinect and the PS4 Camera, respectively. Now, gaming is about to get even more interactive with projects like Oculus Rift, a virtual reality headset, coming to market.